But, obviously these effects will work best on AMD processors. This is an open-source library of image-improving technologies, and should theoretically work on most GPUs – if not now, then in the future. However, if developers do jump in, they can enable Contrast Adaptive Sharpening, or CAS, through the new FidelityFX system. The best part is that it doesn’t necessarily need developers to jump in for it to work on most games. This intelligently sharpens images – rather than just a straight sharpening filter, RIS is contrast-aware, so you don’t end up with any strange looking artifacts or textures in complicated scenes. It seems like AMD is meeting Nvidia head on, providing Radeon Image Sharpening. There are plenty of important software features in the AMD Radeon RX 5700XT, as well, however. This boost to performance-per-clock is joined by the benefits to power efficiency brought by the move to 7nm. This architecture should be able to provide up to 1.25 times the performance at the same clock speed as the previous GCN, or Graphics Core Next. In practice, this means that even with a technically weaker GPU, the AMD Radeon RX 5700 XT is regularly able to stand up to the Radeon VII, thanks to its new RDNA architecture. AMD hopes to boost rasterization performance in games by tailoring its graphics architecture specifically around gaming – rather than the compute-focused performance of the AMD Radeon VII. AMD Navi graphics cards aren’t the first mainstream-accessible graphics cards to use a 7nm manufacturing process, but they are the first to be built from the ground up with gaming as its main goal.
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